Best News Ever: Treasure Island Dizzy Free to Download

Cancel all your pre-orders - Christmas gloom solved!

Posted by Staff
Best News Ever: Treasure Island Dizzy Free to Download
Codemasters has done the honourable thing and released Treasure Island Dizzy (the Commodore 64 version, no less) as a free download.

By heading over to Codies’ download site follow the instructions, and a world of retro gaming disappointment is yours! Though you can pretend to your wife/children that you’re having the time of your life, far more fun at least than those fancy new-fangled PlayCube 4 games can offer.

In all seriousness, this Christmas gift from the Darlings might well be the start of an IP rethink at Codies, something that is arguably well overdue.

We’ll keep an eye out and let you know and, in the meantime, enjoy Dizzy!

Comments

Showing the 20 most recent comments. Read all 26.
I'll Eat Your Soul 17 Dec 2004 01:49
7/26
Spectrum hardware was fun, all that rubbery key goodness... but they were blatantly inferior machines. :D
config 17 Dec 2004 09:30
8/26
W00t! A Speccy vs. C64 flame war.

Here. Let me help...

rudo3 wrote:
I'll Eat Your Soul wrote:
How could anyone possibly prefer a Spectrum version of a game to the Commodore 64 version?

MADNESS!


because SPECCY was tousand times more fun than C64. :-P


Dude you're a crack smoking whore. There is no way on this earth that the Speccy (Timex, whatever you called it in your locale) was better than the C64. The colour clash and s**tty audio is evidence enough, never mind the aforementioned cruddy keyboard and need for interface card for a joystick.

Sure the Speccy was a major force in the push to get gaming (and coding!) into the home, but s**t man, it doesn't touch the power of the C64.

There. Flame on.

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kid_77 17 Dec 2004 10:39
9/26
Speccy sucked at colours, but it seemed miles higher res (I can't be arsed to Google for the specs). And, yes, C64 was clourful; in a brownish, light-blue kind of way.

Plus, Speccy R-Type shat on the C64's ;-)
Arse McAdams 17 Dec 2004 10:44
10/26
The Speccy vs. C64 war was never about tech specs. It was just a well established fact that all the cool kids had Spectrums and C64 owners were smelly and had no friends.
kid_77 17 Dec 2004 10:55
11/26
Arse McAdams wrote:
It was just a well established fact that all the cool kids had Spectrums and C64 owners were smelly and had no friends.


That intangible feeling I've had all my life, yes, I think you've hit the nail on the head. Cheers.
SPInGSPOnG 17 Dec 2004 11:00
12/26
Arse McAdams wrote:
all the cool kids had Spectrums and C64 owners were smelly and had no friends.


Based on your handle and avatar, I'm guessing you still have that C=64 ;-)

And let's recall, most Speccy were exactly that.

And most went on to own and ST. Which everyone knows stands for Sad T**t.
config 17 Dec 2004 11:18
13/26
kid_77 wrote:
Speccy sucked at colours, but it seemed miles higher res (I can't be arsed to Google for the specs).

The C64 could do hires, but it sucked in terms of colours - just like the Speccy.

It acheived it's "colourful-ness" by doubling up two horizontal pixels, giving 4 combinations in a block. This means that "hi-colour" mode was half the horizontal resolution. Then, of course, it had real sprites that didn't interfere with the background (COLOUR CLASH!)

And, yes, C64 was clourful; in a brownish, light-blue kind of way.

The C64's palette was, erm, crap at best. I remember thinking how un-Ferrari Red the car looked in Outrun.

C64 "red" was a kind of wishy-washy cerise/pink - unless you placed it next to vomit green on the upper left quadrant of the screen ;)

TBH, my old Atari 400 was more colourful, due to its 256 colour palette.

By the end of the C64's life, coders were coming up with some smart tricks. My fave was colour swapping ever frame to create colour mixes. Also, to soften those blocky colour pixels, they'd place a single-colour, hi-res sprite over the top of a colour one to give it a sharp, cartoon-like outline. V nice.

Plus, Speccy R-Type shat on the C64's ;-)

I'll take your word on that - I don't recall playing either.


config 17 Dec 2004 11:20
14/26
Arse McAdams wrote:
The Speccy vs. C64 war was never about tech specs. It was just a well established fact that all the cool kids had Spectrums and C64 owners were smelly and had no friends.


<response level="measured">


Oi basturd! (sic) I do nor ever have smelled, and my friends will attest to that.
Now f**k off!!!

</response>
config 17 Dec 2004 11:21
15/26
Fridge wrote:
Everyone knows Speccys were for kids who weren't allowed anything with sharp edges.

LOL


Anyway, the Commodore 64 was s**t anyway. The Vic=20 was where it was at. 3.5k. Mmmmmmm.

ROTFLMAO
config 17 Dec 2004 11:25
16/26
Rod Todd wrote:
And most went on to own and ST. Which everyone knows stands for Sad T**t.

'Twas Stupid Tit where I came from.

Anyone remember ST Amiga Format, the dual format predecessor to ST Format and Amiga Format?

I recall being stood in line at WHSmiths when one of the staff shouted acroos the store...
"Sandra, do we have any more copies of Saint Amiga Format in the back?"

Hmm
kid_77 17 Dec 2004 11:44
17/26
Feel the divide!
config 17 Dec 2004 12:18
18/26
kid_77 wrote:
Feel the divide!

Something I would like to do several times a day, but my wife (and prolly any other woman, come to think of it) is unwilling.
SPInGSPOnG 17 Dec 2004 12:45
19/26
config wrote:
'Twas Stupid Tit where I came from.


Ah, I'm from the mean streets of Baltimore.


config wrote:
Anyone remember ST Amiga Format, the dual format predecessor to ST Format and Amiga Format?


Never knew about that. We DID get Amiga Format when I was at college... But never heard of ST Format.

I recall being stood in line at WHSmiths when one of the staff shouted acroos the store...
"Sandra, do we have any more copies of Saint Amiga Format in the back?"


I wonder what that girl is doing today. My guess is stacking shelves in WH SMith's.
LUPOS 17 Dec 2004 13:16
20/26
Rod Todd wrote:
Never knew about that. We DID get Amiga Format when I was at college... But never heard of ST Format.


Amiga...
In college...
i don't belive it, there where no colleges then... people where still living in caves when the amiga was out. next youll be telling me about the dinosaur you had as a class pet in elementary school. and how you used to make punch card programs in middle school except you used saber tooth tiger fangs to punch the holes!

i personaly feel to damn old so i say these things to project my feelings on to others, i'm a bad person... look out behind you, ITS DEATH!!!

i remember when i started college we only had macromedia flash 3, none of this fancy schmancy FX crap! Damn whiper snappers! wheres my ensure... zzzzzzzzzzzzzzzzzzzz
_____________
DoctorDee 17 Dec 2004 13:29
21/26
LUPOS wrote:
i remember when i started college we only had macromedia flash 3, none of this fancy schmancy FX crap! Damn whiper snappers! wheres my ensure... zzzzzzzzzzzzzzzzzzzz
_____________


Jumping crap you whippersnapper.

I was already at work when Flash wasn't even called Flash, it was called FutureSplash Animator. And Macromedia hadn't even bought it yet.
SPInGSPOnG 17 Dec 2004 13:34
22/26
LUPOS wrote:

Amiga...
In college...
i don't belive it, there where no colleges then...


Dude, I'm 29.

I was in my first year at College in 1993. Commodore went bust in 1995.

Seems like yesterday.
LUPOS 17 Dec 2004 13:37
23/26
DoctorDee wrote:

I was already at work when Flash wasn't even called Flash


did you have to walk across the bearing straight land bridge everyday to get there?
Ditto 17 Dec 2004 13:46
24/26
The reason I have a fairly sketchy knowledge of these computers is because no-one I knew ever had any of them :p. Actually my College did have a disconnected Amiga...

The fact that Codies have released an emulated version of this game is really interesting. With other companies going all-out to prevent emulation in any form they may set a trend.

As far as I am aware, copyright on books expires 25 years after the last publication. After this it becomes public property. Does the copyright on videogames last for the same period? Would explain all the retro re-releases...
mrFloppy 17 Dec 2004 21:34
25/26
Adam M wrote:
As far as I am aware, copyright on books expires 25 years after the last publication. After this it becomes public property. Does the copyright on videogames last for the same period? Would explain all the retro re-releases...


There kinda is and there kinda isn't. There is a very large abandonware community out there, from which you can download heaps of old games. Now I'm not advocating downloading copyrighted material - who me? - but this is one hell of a big grey fuzzy area. Although the copyrights on such games still exist, most of the old publishers have either gone out of business or deem it not worth their while to enforce their copyrights on material they can no longer make money out of.

but there are companies out there who still do pursue people who make available their software....
HeathenUK 20 Dec 2004 11:12
26/26
"As far as I am aware, copyright on books expires 25 years after the last publication. After this it becomes public property. Does the copyright on videogames last for the same period? Would explain all the retro re-releases..."

Actually I believe it's 50 years after the author dies, the only exception being Peter Pan, which will go on forever, with all proceeds going to Banardos charity.
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