In shock news breaking today, it would appear that Jeff Minter’s Unity project, underway at Lionhead Studios, has been completely derailed, with all work on the game grinding to a halt.
The project, arguably representing the latest case of a UK development source fatally over-promising on a game, saw Molyneux and Minter combine to form what would, perhaps should have been the defining release of this generation.
However, much like BC, the whole thing turned out to be, well seemingly, nothing at all! This news follows Molyneux's own stunning climb-down cum admission that certain promised elements in the Xbox RPG Fable were little more that fantasy.
Reading between the lines of the released statements, it seems as though Lionhead simply got sick of waiting for Minter – See what you think: Molyneux said, “Everyone at Lionhead has the utmost respect and admiration for Jeff’s unique talents. However, we’ve both been in the industry a long time and it was becoming increasingly apparent to us that we would not be able to finish Unity in an acceptable time frame. On a personal level, I have very much enjoyed working with Jeff.”
Minter on the other hand, seems crushed: “Everyone at Lionhead has been incredibly supportive and the decision to stop working on Unity has been a difficult one for us. But being realistic, I felt it was better for everyone concerned that we cease work on Unity. I’d like to thank Lionhead for all their help and support over the past two years.”
This news, hitting today, will serve to further dent the credibility of Molyneux, which has been questioned more than usual of late. It would be possible to argue that something of a AAA developmental crisis is afflicting the UK right now. The sham that was Tomb Raider: Angel of Darkness and the embarrassment (on so many levels) that was DRIV3R have been compounded by news in which we have two of our most celebrated studio heads being unable to simply manage a realistic project.
Again. SPOnG hopes for a turnaround of these events sooner rather than later.