Following the conference earlier this week outlining Polyphony Digital and Sony’s plans for the future of the Gran Turismo series, some startling revelations have come to light.
Although we have yet to receive official confirmation from SCE direct, it would appear that Polyphony, after four iterations of the sector-leading franchise, has managed to convince the somewhat backwards motor trade to allow car damage in Gran Turismo 5.
Following the announcement of the game, for PlayStation 3 naturally, series lead Kazunori Yamauchi explained that full aspect damage modelling will be included. No further details were offered, such as whether the cars will be flippable, another omitted feature that has detracted from the series since launch.
In other news, the game will be compatible with Sony London’s wondrous EyeToy camera, with various reports suggesting that cars will be mappable using images captured. Reports that actual cars will be able to be included in the game, as photographed by your good selves, seem dubious in the extreme.
Enhanced view options, as well as a greater diversity of weather effects, were also discussed.