Rare has again been plunged into yet more turmoil, following the shock revelation that Kameo: Elements of Power has fallen off its release schedule, underlining the ongoing problems at the Twycross development studio.
The game was initially announced for Nintendo’s GameCube way back in 2000, the code was then ported to Xbox, redesigned and slated for a release for the Microsoft console in January of 2005.
An official statement from Rare reads, “Here's one you didn't see coming! After a lot of thought and discussion, Rare and Microsoft Game Studios have decided to push back the launch of Kameo: Elements of Power in order to incorporate several changes and new features (some minor, some not so minor). We realise this is frustrating in the short term to all those of you avidly following the game's progress and itching to bust some Troll heads, and we can only apologise for keeping you in suspense, but rest assured that every last one of these new developments is designed to enhance and expand the overall experience. We want this to be the best game possible, so like any delays we may have instigated in the past (surely not) we have every confidence that this one will ultimately work out for the best. Stay tuned for further updates."
The firm gave no hint as to a revised release date, nor did it make any attempt to explain what exactly needed enhancements and expansion as mentioned above may be.
This news will undoubtedly throw a bucket of gossip petrol of the smouldering rumours which talk of a staffing crisis at Rare, a company which has come under intense scrutiny since Microsoft incomprehensibly bought it from Nintendo for $375 million, (as exclusively revealed on SPOnG) an investment which has so far seen the release of the critically shamed Grabbed by the Ghoulies, though the two Game Boy Advance titles, Sabre Wulf and Banjo: Grunty’s Revenge will surely ease Microsoft’s fears, and offset the massive ongoing costs incurred by Rare…
The entire Rare buy-out for Microsoft has left the firm embarrassed from the outset. The Redmond giant ensured attendees at it’s X02 summit that it’s new acquisition would be releasing at least five blockbuster smash hits for Xbox every year. This is currently running at staggering 90% shortfall.
It is thought that the departure of the popular Ed Fries from Microsoft Game Studios, the lead proponent of the Rare purchase, was directly linked to the release crisis at Rare.
Rare was also keen to point out that it never actually made a commitment to five titles per year, stating on the record “What nobody seems to remember is that it wasn't us who said we'd crank out five games over two/three years - when we saw that reported we were all going "Five games? Really? Blimey."”
And the situation is now getting to the point that Rare’s famous secrecy is failing to protect it from escalating talk that the studio is simply not coping with developing for the Xbox and working for Microsoft.
This news makes Rare’s lead artists comments on Kameo, made only last month, seem somewhat ironic. “We prefer to think of the changes to Kameo as an evolution. You never know though, perhaps if you practice hard at the game and become a worthy enough warrior then you may just find a way to restore Kameo to her former self.”
Currently Kameo: Elements of Power has no release date or period.
As ever, we’ll bring you everything Rare-related right here, as it breaks.