Ico 2 – First Screens and Movie! New Artwork and More…

Wanda and the Colossus sets hearts racing at TGS

Posted by Staff
Sending the art house gaming fraternity off into fits of ecstasy at this year’s Tokyo Game Show is ICO 2, now complete with its delightful new title Wanda and the Colossus. This friends, is good news.

Nothing too specific is known about the game to date, other than it features a massive stone robot and a horse: without doubt, key ingredients to any piece of modern entertainment software.

Enjoy the images and hit our forums below for the movie link.

Updates soon.

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Comments

TigerUppercut 24 Sep 2004 17:12
1/8
Hi res: http://dl.scej-online.jp/wanda/wanda_hi.asx

Low res: http://www.playstation.jp/ch/pv/asx/tgs2004/pv_wanda.asx

There is a god! :-)
Joji 25 Sep 2004 01:26
2/8
I hope Sony do this game justice and promote it like crazy. It could well be their Zelda if they play their cards right. Sony have strong marketing and do a great job using it to shift hardware, but with their own games it not as strong as it should be. That's what I think anyway.

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Kaxxx 27 Sep 2004 07:11
3/8
That looks superb. I really hope though that they dont move away from the originals feel and style too much although from the movie clips it seems quite similar. The horse is just beautiful looking.
covmat 27 Sep 2004 17:06
4/8
YES!!!!!
config 27 Sep 2004 18:08
5/8
What is it with this peice-of-s**t Windows Media Player and streaming video?
The whole point of buffering is to determine the transfer speed, then download enough of the file to play - uninterupted - while the rest downloads.

I get about half a second of video, then off it goes, buffering again.

Pfft.
Kaxxx 28 Sep 2004 07:05
6/8
Works fine for me. It downloads about a quarter of it and then plays uninterupted until the end.
DoctorDee 28 Sep 2004 07:12
7/8
Kaxxx wrote:
Works fine for me. It downloads about a quarter of it and then plays uninterupted until the end.


Me tink it depend when you are accessing it.

I'm no fan of Windows Media Player, but it's working with what it gets, calculating overal file length/size, amount transferred in the first few seconds, then working out how much it needs to buffer before it starts playing. If the sending server is overloaded, and transfer stalls, what's it supposed to do, make up the missing bits?

Hurts to say this, but QuickTime would have just the same problem. Of course, that's because "clever" players are trying to "stream" static files. If the originating server was a "real" (or even a Real) streaming server, it would share out the bandwidth, and send out lower quality files to make sure everyones player kept going. Once it reached its operational limits, it would refuse further connections.
config 28 Sep 2004 08:05
8/8
DoctorDee wrote:

I'm no fan of Windows Media Player, but it's working with what it gets, calculating overal file length/size, amount transferred in the first few seconds, then working out how much it needs to buffer before it starts playing.


That was the problem, it was buffering, then playing a second, then buffering, then another half second, then buffering for minutes just to play another blip.

DoctorDee wrote:

If the sending server is overloaded, and transfer stalls, what's it supposed to do, make up the missing bits?


No, but it could base its buffering on the overall transfer rate from the time the download started.
Instead, it seems to wipe the slate every time it starts buffering again, completely ignoring the time it's taken to get just a few seconds of video.
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