Although Nintendo has yet to open its doors for a final DS related Q&A press conference, there have been some interesting morsels of information left in the wake of the DS developers’ conference. One of these refers to how game-saves will be handled by the new Nintendo console.
The GBA, to ensure that sufficient space for the game code itself is left on each cartridge, has sometimes had to use the age-old password technique. However, as many GBA owners will recognise, this is not the most convenient way to do things: especially with regards to entertainment on the move. You’ll have done well if you even remembered to put your GBA and a couple of games into your bag before leaving home, but how often do you remember to bring that bit of Kit-Kat wrapper which you scribbled your last code on?
An alternative to this, as favoured by Sony’s UMD-wielding PSP, is to use a separate memory card, or a memory stick in the PSP’s case. However, this leads to the inevitable whingeing over having to expend yet more currency in order to buy more peripherals so that you can actually play on your new machine. So, it’s welcome news that Nintendo DS games will come with a slice of dedicated Save RAM built-in to each cart, offering up to 64 kilobytes where required.
Obviously, where a game requires the full SRAM capacity, that will ramp up the cost of the game; but if it has kept down the cost of the console, or other games that don’t need so much memory, then it will likely be seen as a wise move on Nintendo’s part.