The last few months have been a tumultuous time for MMORPG developers. Amongst others, SEGA had to drop Warhammer Online, Microsoft Game Studios in Japan binned True Fantasy Online and numerous industry players have emphasised the risks of MMORPG development and the uncontrollable, spiralling expenditure that can become necessary in successfully completing such ambitious projects.
However, Artifact Entertainment, which had opted to deliver its own MMORPG, Horizons: Empire Of Istaria, via a subscription-based online download service, as well as through publishers Atari, has also run into financial difficulties, albeit for slightly different reasons. According to an official notice on its website, “due to an inability to reach a mutually satisfactory agreement with a key vendor”, the development team has had to voluntarily file for bankruptcy in order to address its troublesome debts. Given that the game is directly downloadable from the Artifact website, the finger of blame seems to be pointing firmly at Atari, although neither party has actually articulated this possibility.
Thankfully, for the tens of thousands of regular Horizons players, their experience will not be affected. Subscriptions are still being accepted, and in terms of actually playing the game, it is still business as usual. Artifact is also in discussion with a “seriously interested company” which may or may not buy out the company’s assets and permit continued Artifact development in the future.
This recent tale of financial woe may have important repercussions for other games and projects akin to Horizons. If some of the world’s biggest games companies cannot afford to complete work on standard retail MMORPG products, and if smaller companies like Artifact can’t siphon off sufficient profits through downloadable, subscription-based systems (which is arguably the cheapest way to distribute any game), then the choice and range of such titles may be severely limited in the future.
Fans of online role-playing better keep their fingers crossed, and hope that the likes of World Of Warcraft and Everquest 2 prove that MMORPG development is a profitable activity, rather than just a huge financial drain.