Nintendo Japan has finally shown the finished design of the upcoming PDA Game Boy Advance SP lovechild: the Nintendo DS, revealing a surprisingly angular approach to next-generation portable gaming.
As well as being given something of a flashy overhaul, various other bits and bobs have been added to the mix, following Nintendo’s open-testing of the machine at various points around the world in recent months.
A sleek black base has also been added, along with a rethink of the button design and layout. Shoulder and face buttons have been enlarged and repositioned – likely to be a direct result of feedback received. However, no analogue stick has been added, surprising those who envisaged Nintendo borrowing SCE’s bi-axis analogue design as demonstrated on the PSP.
A storage slot for the stylus has thankfully been added and the speakers, which we are reliably informed by Nintendo broadcast stereo sound, have been seen sitting astride the upper screen. The microphone is also now clearly visible on the front of the console.
In a press release issued to the US, Reggie Fils-Aime, Nintendo of America's executive vice president of sales and marketing, was typically bullish. “The innovative functions make Nintendo DS a superior game device, while the chat feature and ability to detect other DS units make it a social device as well. We've figured out the magic of what makes portable game play so attractive to consumers. We've defeated nine challengers and once again we're prepared to win,” ... rhetoric that is slightly contradictory to the official company mantra that the DS has nothing whatsoever to do with past, present or future Game Boy Advance programs.
Nintendo also confirmed that an as-yet undisclosed range of 120 games are in development for the DS, undoubtedly the latest PSP knee-jerk, though reassuring nonetheless.
As long as no one comments that the redesign looks like a Lynx II with a vanity mirror glued to the top, everything should be fine…