Jason Hall, Senior President of Warner Brothers Interactive Entertainment, has recently proposed a scheme to change the way in which developers approach adaptation of its big name movie franchises. He wants to introduce a sliding scale of royalty charges according to what sort of scores licensed videogames receive from reviewers: the worse the game, the higher the payments. It’s an intriguing concept that reflects the increased role of branding within videogames.
If a game is to sell well off the back of a film, suggests Hall, it should be charged according to how it affects the reputation of that title. An undeniably superb game would have a positive effect on the brand, and would be rewarded, whilst a poor conversion with an adverse effect would be penalised.
However, this proposal is sure to be contested by developers. Review scores are entirely subjective and they don’t always accurately reflect sales figures. Atari’s use of Warner Brothers Interactive’s Enter The Matrix is a prime example. Enter The Matrix sold well, thanks to the immense hype surrounding the film, but generally scored sub 7/10 review scores. Bruno Bonnell, Atari’s CEO, has been one of the first to reject the idea out of hand. “ I will never, ever sign this sort of agreement, which effectively insults our business”, said Bonnell in an interview with The Hollywood Reporter.
Although this plan could have positive consequences for consumers, who would either receive better quality movie tie-ins, or fewer franchised titles (i.e., more completely original IP's) the chances are that the vast proportion of games developers will simply refuse to participate.