As part of a three-day City charm offensive, Eidos CEO Mike McGarvey made the first comments about the future of industry-defining Tomb Raider series, in what arguably is the most interesting point to date in the evolution of the franchise.
"We are doing a lot of market research, in terms of the direction of the content and of the character, but the fundamental technology is already complete and the character is up and running in the environment, with new moves and a new control system", he stated. This is hugely interesting in itself, in that a new control system for the game, something that soured The Angel of Darkness’ chances of critical acceptance, has been seen for a long time as essential if Tomb Raider is to re-emerge as a dominant industry force.
McGarvey continued: "We are not in a position right now to articulate the creative direction of the franchise. It's still a little early. But we're certainly very excited about what we've seen so far."
As you may well know, development of Tomb Raider was treated to a lift ‘n’ shift job by Eidos, following one of the most unfortunate chapters ever witnessed in the history of the games industry, as Angel of Darkness suffering crippling development delays, throwing Eidos’ presence in the City into turmoil on more than one occasion.
The decision was made to move all development across to Crystal Dynamics in San Jose, apparently employing games luminary Warren Spector in some capacity or other.
Expect everything on the next Tomb Raider game as it emerges in the coming months.