Electronic Arts is set to dust-off the 16-Bit classic franchise Desert Strike, we can exclusively reveal today, as part of a new strategy undertaken by the company addressing under-exploited and dormant IP.
The game is in production in the US for Xbox and PlayStation 2 with a PC version to follow and will be a "...hugely expanded 3D version of the original", we were told today by an anonymous Electronic Arts source.
The game will be shown either at E3 or in the days before the May show and will be one of EA’s biggest games of this year, as it is expected to hit retail in the US and Europe in time for Christmas 2004.
Desert Strike was one of the best-selling third-party games for the MegaDrive when it was released back in 1992 and was subsequently released for Commodore Amiga, Atari Lynx, Game Boy, SNES, GameGear and Master System.
Annoyingly, little more is known about the new game at this point, other than what we were told this morning. Our anonymous source went on: "DS will retain the essential arcade playability of the original – that’s the whole point of the franchise. We’re not going down the whole helicopter simulator route, which I think is the right thing to do. It will be a mission-based affair, just with more depth and variation than the original. It’s looking good and will be a riot to play".
Excellent news, indeed. We’ll keep you updated with all the latest information and media from the game as it trickles through from official sources.