Watch_Dogs Delayed Until 2014

Needs a bit more polish, of course

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Watch_Dogs Delayed Until 2014
Ubisoft has delayed the release of Watch_Dogs from November until Spring next year. The reason is the same one that we get for most late-in-the-day delays: polish.

The game was previously expected to be a launch title for the Xbox One and PS4, as well as launching on November 22nd across PC, Wii U, PS3 and Xbox 360.

A statement from the development team has been released. It goes like this:

Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.

We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.

We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.

We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.
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