Monaco Short-Sells, 360 Delay To Blame

So says developer Andy Schatz

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Monaco Short-Sells, 360 Delay To Blame
The developer at Pocketwatch Games is frustrated about the lack of Xbox sales for the studio's latest game Monaco: What's Yours is Mine - he partially blames the delays of its 360 release.

In a recent Reddit discussion, Andy said, "The 360 delay unquestionably hurt our sales. There was a bug that only occurred on the retail boxes, so we couldn't have caught it until the game was fully through the certification process (4 player games were disconnecting, pretty much every game). Even when we were submitting a patch for it, we were blind, since we couldn't actually test to reproduce the problem on the dev kits."

He goes on to express his disappointment by saying "I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless. We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing."

Unlike certain other game developers, though, Schatz doesn't want to "piss in the pool" (that is Microsoft). He said: "As for Microsoft's treatment of us through the process... well we had a publisher (Majesco) that buffered us from them. I don't really feel like it's a good idea to piss in the pool, so whatever complaints I have I think it's best that I keep them between me, Majesco, and Microsoft."

Mr. Markus Persson (aka the man behind Minecraft) isn't so quick to brush it under the carpet - read about that here.

Source: Reddit


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