Sony: PS4 Can Perform Cloud Computations, If Developers Choose

But the feature is not mandatory.

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Sony: PS4 Can Perform Cloud Computations, If Developers Choose
Offloading computing calculations to the cloud is not a feature exclusive to the Xbox One. According to Sony Worldwide Studios exec Shuhei Yoshida, the PlayStation 4 is capable of doing the exact same thing. The difference, of course, is that the feature is optional.

"Linking, matchmaking…there are already many computations being done on the cloud side. We don’t believe every title needs that," Yoshida revealed. "But if your title needs [an] online connection to provide some online features: Go for it."

Microsoft announced that its Xbox One will be taking advantage of cloud computations in order to make the console more powerful over time. As a result, the platform requires a persistent internet connection so that gamers get the benefit. On PS4, it seems that developers will have the opportunity to do the same, on a game by game basis.

Sony also revealed that the PS4's Gaikai technology will roll out in the US in 2014, and will offer instant streaming of PS3 titles as soon as the service launches.

Source: Polygon
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Comments

king skins 13 Jun 2013 12:01
1/3
the main difference here is that MS is providing the infrastructure for this, where as for the playstation devs/publishers would have to provide their own
DrkStr 13 Jun 2013 12:24
2/3
Keeping the costs of running PSN down versus Xbox Live and therefore keeping PS+ cheaper.

MS is investing in huge potential power, and they won't be paying for it themselves. There will be a cost borne by the gamers, and a cost borne by the publishers, that will be passed on to the gamers.
bobby lee 14 Jun 2013 00:16
3/3
@king_skins
Don't think for a second that Microsoft are going to let the publishers use those servers free of charge.
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