Call him pretentious if you want, but we think indie developer Jonathan Blow is a really fascinating guy, with loads of interesting stuff to say. And, you know, his games are quite inspiring too. Here's a video of him talking about the benefits of indie development in regards to his new PS4 project, The Witness.
Beyond the video, Blow has written a few thoughts on the PlayStation Blog involving his approach on game design with the project. The Witness is being classified as an open-world puzzle game, with the big twist on the player's ability to tackle the brain-teasers in any order they wish.
"Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one," Blow writes. "But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles with flexibility to allow for player freedom, so you can follow the natural flow of your own curiosity."
The trailer for the game itself can be seen below.