Jenova Chen - People Are Getting Tired of Same Game Ideas

And as for 'social gaming'... well, it isn't says the Journey man.

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Jenova Chen - People Are Getting Tired of Same Game Ideas
Jenova Chen of thatgamecompany is a man who should be listened to. Why? Have you not seen the remarkable Journey (reviewed here)? He's been talking about where gaming has come from and where it should go. It's great stuff.

Speaking about why Journey has so grabbed the imagination of the 2012 gamer and reviewer, while previous PS3 title Flower was left largely to wilt and die, he says, "People are just getting tired of the same things. Maybe when Flower was launched three years ago people weren't necessarily that sick of the (traditional) games.

"I think the most important thing is that it's 2012, it's not 2005, it's not 2007. Humans always have a desire for bigger variety, we started eating just fruit and raw meat, but look at how how diverse they type of food we're eating today is."

Three cheers for that. He also picks up one what, for many gamers is the alienating world of "Social Gaming", "Everybody keeps talking about social games, but the social games today are not really socialised. You play an online multiplayer game, and the technology allows you to bring 64 people together but what they're doing is focusing on their own power. Not on connecting or being friends or having a shared emotional state together."

He also touches on the subject of the man of the moment, Phil Harrison (the ex-Sony man who is taking over from Peter Molyneux at Microsoft's Game Studios), stating that, "When we pitched Flower I didn't really know what the game was. I just said 'Hey, we want to make a game that is about feeling of being in love to others.' Sony's publisher side was actually crazy enough to sign that.

"I think it was also because at the time Phil Harrison was the president and he was really trying to push for innovation because Microsoft had the lead."

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