DICE is offering Xbox 360 users an optional hi-res texture installation package on the second disc of Battlefield 3 - and has likened the practice to offering a "standard definition" version of the game to users without an Xbox 360 hard drive.Executive producer Patrick Bach told
Gamerzines that the reason for the hi-res texture package is to offer as much content as possible on five-year old console hardware. He explained the difficulties of the Xbox 360 hardware and its texture pack workaround, noting that it does make a noticeable difference to the game.
"The thing with the 360 is that you need to be able to give consumers a game where you don't have to install it on a hard drive, because there are 360s without a hard drive. So we need to give you the option of installing it, rather than just demanding it. You could call it a 'standard-def' version for the 360 if you don't have a hard-drive.
"I think the controversy about this is that we actually let you do it on 360 for once. So what it does is it gives you the same abilities, kind of, as the PC and PS3. You can actually stream information from the hard drive. That's new for Xbox 360, but it's not a new idea for the gaming industry as a whole."
SPOnG spoke to producer Patrick Liu, who also admitted that the studio was trying to "exploit the hardware as much as we can."
It seems that the ambitions of the Frostbite 2 engine is having a major impact on what can be stored and handled on disc. The Xbox 360's second disc offers players the chance to install a collection of hi-res graphical textures and features onto a hard drive, that can be streamed into the game during play.
Bach believes that DICE's "standard definition game" offer is the right path for the studio to take. "Some (developers) just do it like, if it doesn't fit into memory we just make a lesser game. We don't do that. For us, it's about how we can give you the most game ever even though the hardware is over five years old."