While the world reels over the fact that First Person Shooter developer Starbreeze is turning classic strategy game Syndicate into a First Person Shooter, the game's director Neil McEwan has defended the studio's direction, saying that "time has moved on."
"It was always going to be an FPS," he told OXM
. "The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent's head, and play that part. A closer experience - to become one of those Agents."
McEwan stepped back for a second to proclaim that he and his team are "big fans" of the original isometric game, and plan to pay homage to it in various ways throughout the Agent's adventure. But he still has confidence that the upcoming shooter will be adequate.
"[Our] game speaks for itself. We've been very lucky to work with a great, original world, and create another facet of it really," McEwan said. "I would love [fans of the original] to like it. You're never going to please everyone."
Well, you probably could have, if you hadn't turned Syndicate
into a First Person Shooter. Just sayin'.