It may have caused controversy when announced, but EA's Online Pass has turned into a nice little earner for the company. Since Tiger Woods 11's release last July, the Online Pass has netted EA somewhere "in the $10-$15 million range" according to Chief Financial Officer Eric Brown. The system forces gamers who wish to take their second-hand games online to buy a one off pass at a cost of US$10 and now covers not only EA's wide range of sports games but titles like
Need for Speed and
Medal of Honour. Basically, any EA game you pick up used that has an online component will require you to purchase the pass.
We may think over $10 million to be quite the chunk of change, but according to Brown the funds they've pulled in "haven't been dramatic". Considering that it's money for bugger all, we reckon that he should have another look at his balance sheet. The Online Pass is here to stay and will continue to collect what he refers to as "found revenue" for some time to come.
Gamers who picked up used titles and "consumed bandwidth for free" seem to be a bugbear for Eric, but surely EA should be providing the capacity for online play for every copy of every game sold? Just because it passes on to another person doesn't mean that EA needs to double the amount of bandwidth dedicated to that copy – it would surely remain the same. We don't begrudge a company making money, but saying that players are basically freeloading is a bit rich.
Source:
Gamasutra