After pioneering 3D gaming in the home and going on about it for months on end, Sony has said that not every game should have stereoscopic support. Bit of a weird strategy, but hear SCEE studio director Mick Hocking out for a second, won't you? Responding to a question from
GameSpot about the potential lessons learned from Nintendo's turbulent 3DS launch, Hocking made a case that the technology shouldn't be applied to every single game. "I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base.
"The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it." Hocking clarified that Sony is only trying to push 3D for games where it would enhance the experience.
"A message we've been giving to all of our PS3 developers is add 3D where it adds something to the game. It's not a tickbox we want on all the game boxes; we want 3D to add to the experience, whether it's enhancing a racing experience or creating greater immersion in Killzone or Uncharted 3."