Piracy? Don't talk to Super Meat Boy developer Team Meat about piracy. They don't give a crap about piracy. No, seriously, founders Edmund McMillen and Tommy Refenes really don't have a problem with it.The duo voiced their thoughts on the state of the PC industry on a
DarkZero podcast, adding that the shame of those who steal games could result in legitimate sales.
"Our game was hugely pirated – we don’t f**king care," they said. "If there are let’s say 200,000 copies of
Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game.
"If they like this game there’s a really high probability of their friends coming around and seeing it or posting about it on their blogs. And it’s not cool to say they really like a game they stole, so they’re not going to say that. So it’s going to come around to sales."
There has been some debate on how to tackle piracy in the PC space, but it seems that an increasing number of indie developers are embracing it and trying to convert potential consumers into paying customers rather than implement deterrents.
Via
Rock, Paper, Shotgun