Remaking those NES classics in 3D must be a piece of piss, right? Not quite, according to Nintendo's own Takao Nakano, who says that the extra dimension causes all kinds of development headaches.Speaking with Nintendo president
Satoru Iwata on upcoming remake
Xevious, Nakano explained that large portions of the code had to be written from scratch. "In the original version, the game unfolds on a flat surface. The moment we made Solvalou float in midair, all sorts of discrepancies arose. If the bomb suddenly appears - zhing! - at the same altitude as Solvalou... We were like, 'Huh? Something doesn't feel right!' Everything was off!
"The actual game was made in 2D, so the bombs strike Solvalou the moment they're fired. But for the Nintendo 3DS system, we had to create an interval between when they are fired and when they strike. There were all kinds of discrepancies like that."
Nakano also revealed that the initial plan was to improve the graphics of the NES originals, but noted that it "didn't impress much" so retained the classic 8-bit style. The remakes also take 20 times the work of a simple port from one system to another.
Xevious will be available on the Nintendo 3DS eShop later this month.