Burnout Crash - Back to Basics for Criterion

Is EA actually taking the p*ss or is this brilliant game-play?

Posted by Staff
Criterion and Burnout games: shiny, amazing sandboxes, huge crashes. That's what we expect. So, what in the living hell is this nonsense EA and Criterion have served up in the form of Burnout: Crash for XBLA and PSN?

Look at the screens!

It's a bloody iPhone game. An Android outing!

Outrageous!

Or... just maybe, it's got actual game play rather than than flashy graphics.

The official blurb says, "In the game, players are rewarded for causing traffic chaos by crashing into cars, triggering explosions and destroying everything in sight. Powered by the acclaimed Autolog technology, players will be able to connect, compete and compare high scores to earn the master of disaster crown, as well as use the all new Autolog Challenges feature to go head to head with their friends.

Creative Director, Richard Franke, says, "Burnout CRASH! is a crazy mix of pinball and game shows.

"We've evolved the core gameplay which everyone loved about Crash Mode, and expanded the whole experience using music, style and Autolog to create what we feel is the most mindless fun you can have on any gaming platform."

More info here.


Comments

miacid 8 Jul 2011 10:12
1/5
I'm actually looking forward to this as there is a good chance I might get my misses to play it (she used to love the original crash sections of the older Burnouts).
rodriguez 8 Jul 2011 12:19
2/5
nah it looks rubbish innit
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deleted 8 Jul 2011 13:31
3/5
I too am looking forward to this as the showtime is the only thing I find doesn't really cut it in the burnout paradise, and preferred the crash sections,p still be nice to actually of seen some game play in that video..
Cfan 8 Jul 2011 13:34
4/5
@Miacid, The graphics style doesn't bother you? Might of picked this up myself if it was in the same style of the Burnout games.

I have a feeling this is more EA than Criterion.
miacid 8 Jul 2011 13:51
5/5
As long as the game play works the graphics don't really bother me, it would have been nice to see it in the traditional style, although I think the top down approach may well attract a new audience (which could be what they're after), plus I can imagine the development time will have been shorter.

As I said as long as the game play lives up to my expectation I'll be fine with the way it looks
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