Duke Nukem Delay: Licensing Engines not 'Silly Wired Article'

Broussard speaks out

Posted by Staff
Duke Nukem Delay: Licensing Engines not 'Silly Wired Article'
Duke Nukem designer George Broussard has called Wired Magazine's 2009 article - which he refused to take part in - regarding the much delayed title, 'silly' and has blamed, among other things the cost of licensing game engines for that delay.

Speaking to Maximum PC, the designer states that, "I wish there was an easy or dramatic answer for what took so long but there just isn't.

"It was just never ready. We had lots of development issues along the way. It wasn't a quest for perfection as some silly article in Wired implied last year."

So, what has delayed the title? Legal action? Perfection? Mr Broussard lays it out:

"I think what hurt us the most was licensing engines and trying to change them too much. S*** happens and after delays the options are to continue or kill the game. I never wanted to kill the game. We got things turned around dramatically in 2007-2009, with a lot of new hires, and most of the game as it exists today was created in that timeframe."

All that said, the Wired article makes for a fascinating read... be sure to have you law degree to hand though.

Comments

Ergo 22 Nov 2010 16:11
1/1
A bit late for damage control, George.
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