Team Fortress Update - Real Money for Virtual Weapons

Average price per item is $1.97

Posted by Staff
Team Fortress Update - Real Money for Virtual Weapons
According to PC Gamer the new "Mann-conomy update (for Team Fortress 2) not only "adds 17 new community-designed items", but "the players who created them will receive a percentage of the takings from their sales". That's real money sales.

Team Fortress 2’s lead designer Robin Walker explains, "Almost everything (you can buy with real money is also available to find or craft for free). There are a really small number of cosmetic items that you can’t find. On the flip side, there are a few items that aren’t purchasable either. Our main goal was to make sure that all gameplay affecting items are findable, so that no-one can buy an in-game advantage over someone who’s choosing to find their items."

The report states that "The average price of an item is $1.97. Older Valve-made items tend to be the cheapest, new community-made items cost the most. The new Spy knife is $4.99, and the new Soldier rocket launcher is $2.49".

Full details and interview at PCG.

Comments

irritant 1 Oct 2010 09:56
1/1
This has just killed the game for me. It's not really the trading/buying system I object to, it's simply that they've added way too many gameplay altering items now for my liking.

I do despair however that there are idiots out there who will hand over £12 for a hat that they can't even see on their character as they play the game.
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