The producer of Capcom's latest crossover title Marvel vs. Capcom 3, Ryota Niitsuma, has been discussing many of the title's elements and graphical style as well as the its widespread appeal.In the interview Niitsuma is asked about the decision he went with for the overall graphical style of
Marvel vs. Capcom 3 and the motivations behind this. He explained that:
"The art style in this game emphasizes shading a great deal, something that naturally requires dark colours, so I suppose there are a larger quantity of darker stages or areas than before."
The interview also covers how much Niitsuma and his team had to collaborate with Marvel when finalising the look of the Marvel characters as well as the game's speed compared with its predecessor,
MvC 2:
"The pace of
MvC2 is something that longterm fans are used to by now, of course, but for newbies to the fighting-game genre, we saw it as just a bit too quick. We aimed for a play speed that would satisfy both those veterans and people just entering the series now."
Niitsuma was also quizzed about how
MvC3 balances the technical aspects of the game with what the interviewer refers to as 'button-mash friendly' tactics that beginners may rely on until they are familiar with the fighter's intracacies. Niitsuma explained that:
"The idea here is to keep the control scheme easy to learn for beginners, but deep and challenging to master as you get better at the game. We want the game to be challenging and require practice to get better at, but we want to keep the entry threshold low for beginners."
Do you think
MvC3 will retain the complexity of its predecessors or do you feel it will be a dumbed down version of previous entries in the series when it comes out in Spring next year? All thoughts and opinions in the comments section please!
Source:
Gamasutra