An early build of the original LittleBigPlanet allowed users to Play, Create and Share in 3D space. Media Molecule co-founder Alex Evans revealed that the team removed the ability to create homages to 3D platformers to refine the quality of the overall gameplay.Speaking with
Joystiq, Evans said that "
LBP 1 had free depth and completely moving cameras, and the gameplay engine wasn't layered fundamentally." Ultimately, it was removed because, "it's really unconstrained in 3D. It's really hard -- I mean creatively unconstrained, it's really difficult to have something to push off.
"We found our level designers wasted tons of time in 3D land, so we iteratively reduced it, first of all we reduced the scope, then we added the layers, and with each restriction we did, it improved the quality."
While Evans said that the removal was purely a game design decision rather than a result of hardware limitations, the co-founder did reveal that he would like the series to tackle that extra dimension in the future.
"When we go 3D, and I'm assuming at some point we will go 3D, the challenge we will have, and any other user-generated content company -- you know, I want to be one-upped, I'd love to see a fully-3D creation game. I'm not saying it's impossible, I'm saying we haven't cracked it yet."
LittleBigPlanet 2 is heading for a 19th November release, and is still in 2D. Mind you, the extra stuff being packed into it more than makes up for that, we reckon.