Nintendo holy man Shigeru Miyamoto has proudly unveiled the two GameCube titles we have all been waiting for.
At SpaceWorld, Nintendo’s annual showcase event, Miyamoto showed off Mario Sunshine and Zelda, both in running form.
Though in its early stages Mario Sunshine managed to impress the on looking crowd. Mario Sunshine (which is still a tentative title) has been billed as the sequel to Super Mario 64, developed by EAD Studios, the creators of the original Mario 64.
It looks as though the play mechanics have remained pretty much unchanged, with Mario still able to perform backflips, triple jumps and wall kicks with consummate ease. Miyamoto was a little bashful when it came to showing new Mario due to the game being in such an early stage.
The bottom line on Mario for GameCube is that it is the much anticipated and long overdue sequel to one of the best games ever. And it’s so pretty!
Miyamoto was similarly embarrassed when showing Zelda for GameCube, simply due to there not being a great deal to show.
This being said, Zelda was very well received by the crowd. The game has had yet another complete overhaul and looks completely different from its predecessors. The game, as yet untitled, has been created in the style of a cartoon movie and, if truth be told, looks a bit like it was made at Disney.
Nintendo has used a similar call-shading method as that employed by the creators of Jet-Set Radio at Sega. As with everything we have seen so far for GameCube, Zelda was really impressive and looks like it will achieve what so many have tried before: To make a functional, playable fully interactive cartoon game.
OK, now for the bad(ish) news. Mario will be released in Japan in the summer of next year. Miyamoto stated that American and European releases would be around the same time. Zelda will be released by Christmas of next year.
We will bring you screens as they become available.