Initial PlayStation 3D Games Will Be Downgraded

But a graphics chip reduction might help the console's power consumption.

Posted by Staff
Initial PlayStation 3D Games Will Be Downgraded
With Sony showing developers the potential of implementing 3D technology on the PlayStation 3, there are concerns that supporting the new feature could lead to a downgrade in resolution. That certainly seems to be the case for the PS3's first 3D games, following a test from Digital Foundry.

It found that WipEout HD's maximum resolution had to be changed from 1080p to 720p in order to accommodate the new technology. Motorstorm Pacific Rift went from 720p to a non-HD resolution.

Ian Bickerstaff, Sony Europe Senior Programmer, said that "Inevitably there are problems in achieving that performance, hardware upscaling is available and actually the good news is that upscaled 3D images look a lot better than upscaled 2D images."

Perhaps games made with 3D in mind from the get-go will be able to tackle these issues better. What would likely help is a slight tweak to the PlayStation 3 Slim's internal components - Sony appears to have updated its home console with a reduction in size of its RSX graphics processor. The switch from a 65 nano-meter chip to a 40nm one has resulted in a unit weight reduction of 200 grammes, plus a power consumption cut of 15 per cent.

See also PlayStation University.

Comments

Daz 27 Apr 2010 14:23
1/2
don't really care for motorstorm, and my current HDTV can only do 1080i so no big loss on WipEout HD. I CAN'T WAIT, hope they do a 32" as my bedroom won't allow me to sit far enough back for a 40"
config 28 Apr 2010 08:37
2/2
Motorstorm in 3D would totally pop my socks off. Driving, flying or any other game genre that goes "in to the screen" will benefit the most from the the introduction of 3D depth, in the same way they benefited the most HD - because it meant you could distant pick up cues sooner. How many times have you played a driving game where there was too much visual information to be able to discern a vital corner or obstacle until it was too late.

Motorstorm 'suffers' from it because of its crazy locations. The added depth of 3D will lift obstacles and corner boundaries away from the background 'noise'. As I found with Batman AA:GOTY, aside from the barely perceivable 3D effect and the splitting headache, the added depth didn't really add anything useful to the game.

Shame Criterion given up on Burnout Paradise - a 3D upgrade DLC would be worth paying a reasonable lump of dosh for.
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