A new review of studies into the link between games and violence "strongly suggests" that playing violent games increases aggressive thoughts and behaviour while decreasing empathy. The results hold "regardless of research design, gender, age or culture", apparently. The study's lead researcher, Craig Anderson, doesn't seem up for taking a very strong stance on the subject, however.The Montral Gazette reports that Anderson notes that his team, “never said it’s a huge effect. But if you look at known risk factors for the development of aggression and violence, some are bigger than media violence and some are smaller." He added that if there are no other risk factors in a child's life and they start playing violent games, they won't suddenly become a school shooter.
He does helpfully point out that games are an easy factor to manage in a child's life. That's in comparison to other things such as, say, abusive parents, social conditions, natural temperament and what's on telly. Another way you might put it is that games are a handy scapegoat.
The review takes in studies covering 130,000 gamers ranging from elementary school age to university level in the U.S., Europe and Japan. The report will be published today in Psychological Bulletin, a journal of the American Psychological Association.
Anderson, the aforementioned lead researcher, is the "Distinguished Professor & Director, Center for the Study of Violence" over at Iowa State University in the US. Anderson, you might just recall, has
proved 'conclusively' in the past that there is a link between games and violence. Given such conclusive proof, it's a wonder he needed to do any more research on the subject at all. More from Anderson
here.
While the researchers' conclusion might not be a particularly strong one on this occasion, there's still been a spot of cold water poured on the study itself. Christopher Ferguson, an associate professor at Texas A&M International University in Laredo, Texas, USA, said in a critique accompanying the study that the analysis “contains numerous flaws.” This, he said, combined with effects that are "generally very low", adds up to the study “overestimating the influence” of violent games on levels of aggression.