THQ is really pushing its dark Russian game based on the cult novel Metro 2033, and it's not relying on kicking out a simple tie-in. Some substantial work has also been carried out on the actual gaming as well: specifically the game engine.SPOnG spoke with author Dmitry Glukhovsky and THQ's Global Communications Manager Huw Beynon who were more than bullish:
"I'm not going to be quite so boastful about our engine, but we are really proud of what we've achieved from a technical perspective. It's a brand new, proprietary engine developed by the programming geniuses at 4A. I think it stacks up against a lot of the more famous tech that you see in games today.
"You've seen for yourself the level of lighting and shadowing and particle effects, the audio design as you go from group to group and how the towns just kind of blend in and out. I think if all of that wasn't there we'd have trouble delivering this kind of immersive experience."
Read the extensive interview
here.