Alan Wake: Larger than an Individual Game

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Alan Wake: Larger than an Individual Game
Matias Myllyrinne, managing director of Remedy has been gassing away to Joystiq's JC Fletcher about Xbox 360-exclusive thriller, Alan Wake and the fact that it's episodic.

The worry is, as ever, that gamers will fork out for what looks like a full game, only to find that game really completes via DLC. With Alan Wake being episodic, that's surely a problem. Not according to Matias Myllyrinne.

"We wanted to build a story that reaches a satisfactory conclusion. The gamer reaches his goal. There needs to be an arc; you need to have a certain type of closer", phew. But there's more.

"But on the other hand, we built Alan Wake to be something hopefully much larger than an individual game, like the beginning of a franchise that can hopefully grow into different forms of entertainment as well as we go along -- whether it's books, film, TV, and so forth.

"I think, for us, we do open doors into the fiction at the end of the game as well, but, I mean, it will be a satisfactory conclusion, and people will feel that they've gotten more than their money's worth. Sam [Lake]'s had a very ambitious vision for this story, and fulfilling that has taken a long time for us. Luckily, we've had the time, the patience, and the support from Microsoft to be able to do that."

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