Every time Square Enix opens its collective mouth, passionate Final Fantasy fans slap it in the metaphorical face and squeal, “We don't care about that WHERE'S FFVII REMAKE?”. Unfortunately (or fortunately, depending on your viewpoint) the company has resisted the urge to recreate Midgar in HD, and chief of the reasons why is because it would be too hard to do.That's according to a recent interview with Ultimania magazine (via
Lost Gamer), where
Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama spoke of the challenges in realising the world of Pulse.
“It's very hard to make games on the PlayStation 3 in the same style as the games in that era had. Making graphics will take enormous time,” explained Kitase on the lack of a
Final Fantasy VII remake.
This workload was the reason why
Final Fantasy XIII lacks many town areas, according to Toriyama. “Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style. In the limited period of development time, to convey the great story that deserves the name of
Final Fantasy, and to convey the battles that entertain players enough, we condensed each element.”
Maybe when HD game development becomes less challenging, we can start to see
Final Fantasy games take more creative liberties with towns and other explorable areas. Until then however, we've got the streamlined
Final Fantasy XIII to look forward to, in March.
SPOnG spoke to Kitase-san and Toriyama-san at an exclusive
Final Fantasy XIII event last month too. Many words were said. You'll be able to read it in full next week. Stay tuned.