God of War II arrived pretty late in the PlayStation 2's life in fact, you'd be forgiven for wondering why SCEA's Santa Monica team didn't just hold off and release the game as a PS3 launch title. Sony Computer Entertainment's senior vice president of product development, Shuhei Yoshida, explained to Game Informer why the game remained on PS2.I have never regretted the fact that we released
God of War II on PS2, Yoshida said. We had a lot of debates about it, actually. I always firmly stood by keeping it on PS2. Many people, including marketing, suggested that maybe it should be moved to PS3.
What I believed was that
God of War II would be the best-selling and best game of the year. We had always sen that, at the launch of a platform, the developer has to spend a lot of time becoming familiar with the platform and software tools... I saw an opportunity for the Santa Monica team to complete their vision on a platform they totally understood.
Makes sense, on the grand scheme of things. There have been many horror stories in the past of games switching to new platforms with little prior knowledge and suffering because of it just look at
Too Human for example (although that really was because it took so bloody long to finish, but you see our point).