Zii Whizz! Nintendo Tradmarks Next Wii?

To be used for computer games and electronic devices.

Posted by Staff
Nintendo has filed a trademark for the name “Zii” in Japan, which will be used for computer games and electronic devices, according to the paperwork.

Siliconera notes that the trademark was given the OK on the 30th October 2009, with this entry in the Japanese database being released just yesterday. No doubt that the trademark has already got tongues wagging over what the name could possibly be for, with speculation including an HD-version of the Wii.

We would say it’s most definitely a codename based on the opinion that ‘Zii’ is a rather silly name for a console, but the irony would be most delicious (and Ninty can't reall call it the 'Tevolution'). Nintendo is traditionally very secretive, so we’d hazard a guess that this is the company’s way of keeping whatever upcoming product it has close to its chest.

If it is the next step in Wii, the big question is, of course, what happend to the 'Xii' and then the 'Yii'?

Check the images above for some snapshots of the trademark. In the meantime, we wonder what will happen to Creative’s “Zii” product?
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Comments

headcasephil 15 Dec 2009 21:59
1/4
should heve been pii
i could see the ad
lol
wii pii together
realvictory 16 Dec 2009 10:29
2/4
I don't want their next console to be simply another iteration on the Wii, that would be a shame, after showing how successful inovation can be. But I would forgive them, if they called it the Super Wii.
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way 23 Dec 2009 04:07
3/4
There seems to be a problem with loading the zii main page at the moment, but try:

http://www.ziilabs.com/
http://www.zii.com/Developer/Landing.aspx

Interesting that they seem to be copying some of the concepts I was looking at doing.

Zii was one of the alternative platforms I was intending to look into for use in a gaming platform (but still haven't got around to accessing how it works, how general it is). They have handheld platforms.

We know there is talk about using the general purpose GPU technology from UK Imagination Technologies. However, at a guess, this might have a higher power requirement then the Zii technologies, so zii might possibly be more suitable for smaller low powered devices.

This talk about the Zii and ZII trademarks being different, is interesting:
http://www.siliconera.com/2009/12/14/what-is-the-nintendo-zii/

Zii being different from ZII probably would not fly, as they are too simular, and the second applicant most likely would have to obtain permission from the first applicant to use it (unless they both got it from a third parties).

BTW, do you think the Wii, name was any elss silly then Zii?
way 23 Dec 2009 04:43
4/4
@headcasephil

Yes, I did a comic Pii thread, about an update of the PS2 to compete with the Wii, and some images of machine standing errect (like the wii and PS2/3 does), but the image hoster eventually deleted it without notification and did not give a reply when asked why.

@realvictory, the Wii was just an upgraded version of the gamecube with alternative controller technology (motion control etc is old). I wish they had boosted it up more or being more innovative. I wonder what they are doing with the gamecube based Gameboy 3 now, I suspect that it might be forgotten after this time. The time has come when the Wii is outdated, and the PS3 cell architecture is getting old, all these old technologies will probably have to be dumped for General Purpose GPU's. There was a time when we naively thought that cell would be it, and even Sony found they needed a real GPU to do graphics. The fact is, that even though you can have a massively impressive architecture, it ultimately can come down to how many of them can you fit in the same space, as to how much processing power you can fit in (I know people with leading edge technology in this area) and how much you can do for the same power requirements. Parallel GPU/processing like arrays are the next step, and even I am looking at developing a new processing technology that can displace that. Ultimately I might be able to fit hundreds of processing elements into the same space of one GPU core, each with simular ultimate (raw) processing power. please note, it is also a lot simpler, less costly, and faster to develop simple cores than something that consumes tens and tens of millions of transistors per core. I personally have contemplated wafer sized processing arrays of simple processors (even bigger). The flip side is that programs are difficult to scale across more units (one of the problems is that in life, and programming, events tend follow each other sequentially, rather than being just parallel, so it starts to limit how effectively you can use all the extra cores depending on the application). Until we reach things like 3D interactive virtual environments, the benefit of extra elements will be largely limited, and even then a lot of elements will probably be more custom specific to their application. We might be looking at 2030+ to get to this level of processing (unless that old 3D optical computing technology comes out from under wraps (I don't know details, only a few people that did)).
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