EA Montreal?s Reid Schneider has said that he hopes Army of Two: The 40th Day will resonate more with European gamers, after the first game was passed off as "ridiculous and tasteless."
Speaking with GamesIndustry
, Schneider said that the original Army of Two
had a tone that was loved by Americans, but not players across the pond. ?Fist bumps? and the exaggerated nature of the action and main characters were cited as potential reasons, and the plan is to dynamically change the game based on play style.
?We had this whole market in the US that thought the tone was cool, but in Europe everyone thought it was ridiculous and tasteless and a bunch of frat boys running around. One of the things we learned was that we?re never going to be able to please both,? Schneider said.
?So the way you interact with your partner and decisions you make - if you?re doing a lot of fist bumps - these influence the tone and the dialogue of your character. If you?re taking it on a more serious level then the game reacts seriously.?
It seems to us that the whole point of the game is about the over-the-top frat-boy behaviour, but Schneider says that turn-off is not allowing gamers to see the real game; ?It?s really important for us tonally to appeal to the European audience because with the core audience in that territory, the game really turned them off so deeply that they couldn?t get to the game underneath.?
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too brash for your tastes? Sound off in the forum.