David Jefferies, currently Black Rock Studio's technical director on forthcoming racer,
Split/Second, writing in a
column for Develop mag, has apparently spilt the beans on Microsoft dropping its previous demand that all games must run at 1280x720. This was, according to Jefferies, "providing you weren’t one of the lucky ones like Halo, who got it waived and ran at 1152x640".
The admission came as follows: "At this point most games, including our games here at Black Rock, drop down to 2xMSAA at 1280x720. We are making a trade-off and saying that the screen resolution is more important to us than the quality of the anti-aliasing.
"This isn’t necessarily an entirely voluntary move because, until recently, Microsoft had a TCR insisting that games run at 1280x720 – providing you weren’t one of the lucky ones like Halo, who got it waived and ran at 1152x640, that is."
So, an admission from Microsoft that HD isn't the be all and end all?