Blizzard's executive VP of game design, Rob Pardo, is apparently in disagreement with Ubisoft's Endwar guy, Michael de Plater, when it comes to Microsoft's Project Natal. The latter is apparently enthused. Pardo, however, has this to say:
"Maybe he’s seen something I don’t see. I’ve got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things. And it seems still the precision of a strategy game is being able to type on a keyboard, because I have, like, 30 commands that are instantly available. I’m not sure how Natal helps with that. It seems that if Natal was going to be opening up the market then the Wii would be opening it up too for strategy."
As for Natal providing some kind of
Minority Report interface,
"Yeah, but you’d actually still need an interface that you could do that with, and Natal is still going to be pretty imprecise in the way Wii is today. I mean, I could see the future one day [allowing it], but I don’t know if Natal’s it. Maybe it’s a step towards it. But again, I’ve thought about it for all of five seconds right now, so there could be some genius there that I don’t immediately see."
So, Blizzard... as in Activision Blizzard... that'll be the guys with the
Tony Hawk Ride motion-board-controller that Natal's E3 demonstration undermined? Or does Pardo have a point when it comes to Natal's smoke and mirrors act? Your opinion to the Forum.
Source: VG247