Max Belanger, a producer at Prototype developer, Radical Entertainment, has been speaking about the game following its launch.
Among chats about babies, "best of class in Open World Action games", and the fact that Hulk: Ultimate Destruction
was the major influence on the game, he mentions the lack of multiplayer:
"We ended up dropping Co-op in order to focus on delivering a quality single player and that was a disappointment to the team and to the studio."
And what of a sequel? "Now that the game is out, we?re taking notes. If given the opportunity, we will certainly look at addressing concerns in our future releases", says Max.
See our review of Prototype here
See the full interview at Armchairempire