The Inevitability of Crysis on Console

Differences from PC left hanging

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The Inevitability of Crysis on Console
A Crysis game on console was "literally inevitable", according to Crytek CEO and president, Cevat Yerli.

"It's a question of more than economics", Yerli told GameSpot. "At the end of the day we're paying salaries and we all have to live, but that's one side of this job.

"But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?' It's kind of like bothering people. We've been asked a lot in the last three or four years now, 'When consoles? When consoles? When consoles?' It was literally inevitable that we would bring it."

Yerli noted that "2 to 3 years of technical research and development into consoles" was done before development of Crysis 2 started.

Yerli didn't go into specific differences we should expect between the different versions of the game, but did leave the possibility of differences hanging. "One thing you can be sure of is that we need to compete within each platform", Yerli said.

"If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3. They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us. The achievement systems, trophies, etc. are all slightly different, but we'll try to get the maximum service for the gamer at the end of the day."

Crysis 2 was announced on June 1st, albeit without a vast amount of detail.

Source: GameSpot
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