Konami's recently announced
Six Days in Fallujah, which recreates the events of the real-life battle in the Iraq war, raises a number of questions, with one of the top points of contention being whether the game can (or should) be fun. According the game's creators, it will be for some.
Speaking in an interview, the game's creative director, Juan Benito, said, "...there will be a broad range of reactions and opinions on the experience itself. And for some, they may have fun. They may enjoy it. We are recreating and presenting these events and people, I think, will have their own individual reactions to it and those will be across the board.
"And that's what we want. We want people to experience something that's going to challenge them, that's going to make them think and provide an unprecedented level of insight into a great military significance."
That's a controversial stance. The question that will hang in the air for many is whether a game based on such a raw and recent battle should be 'fun'. The argument that "...people, I think, will have their own individual reactions to it and those will be across the board" appears to be one that enables developers and publishers to exclude themselves from any real discussion of the contents of what is a product. Stating the blindingly obvious, "everybody will have their own reaction", is merely a way of saying nothing.
As well as having consulted marines on the project, the title's developer, Atomic Games, says it has spoken to both Iraqis and insurgents. Atomic Games' president, Peter Tamte, said of the insurgent contribution, "I think all of us are curious to know why they were there. The insurgents [came from] different countries.
"And I think we're all kind of curious about you know - they went there knowing that they were going to die, many of them knew that they were going to die, and they went there to die. And I think that that's a perspective that we should all understand."
Intriguing stuff...
You can find more about
Six Days in Fallujah in SPOnG's
earlier coverage.
Source: Joystiq