Nintendo is apparently unconcerned by the emergence of OnLive, the cloud-based gaming service revealed at the Game Developers Conference last week.
“We’re not worried”, Reggie Fils-Aime, president of Nintendo of America, told the
Wall Street Journal when asked about the service. While "We're not worried" is the sort of thing you might expect a media-trained exec to say, it sounds like Reggie might be a bit blasé about the whole thing.
WSJ reports that he 'scoffed' at talk of OnLive, saying that while cloud-based gaming might be fine for a game like
Scrabble, for a title like
Crysis you might as well be using a dial-up connection.
Crysis was
demoed using OnLive, while Steve Perlman, founder and CEO of OnLive, claims (as you would expect) that his service is capable of dealing with lag times.
Fils-Aime also said that Nintendo has no plans to cut the price of the Wii this year, asking
WSJ, “Why would we?”
Cloud-based gaming, if you're not familiar with the concept, removes the need for expensive hardware by handling processing on remote servers.
It has emerged that Sony has
trademarked 'PS Cloud', suggesting that the company may be working on a cloud-based gaming service. Similarly, Acclaim's Dave Perry has
said that he is involved in a cloud-based games project.
With all this afoot and major publishers such as Electronic Arts, Ubisoft and Take-Two supporting OnLive, it may be that Nintendo can't afford to be so relaxed on the subject. Give us your take in the Forum.
Source: WSJ