Fallout 3 publisher Bethesda has a designer called Emil Pagliarulo. He reckons that "game play alone isn't enough to hook gamers; they want and expect great stories".
He's so adamant about this that he feels that the gamer's love for a good story has changed gaming itself.
"The past few years have shown just how important story can be. Games have turned an important corner", he says. And this notion that storyline is as important as game play appears to inform his work.
"Ultimately, the best games are those where that line is so blurred, players don't even know it exists, and game play and story are seamlessly married. That's always the goal."
Is he right? Surely games have had storylines since
Colossal Cave Adventure? Are storylines now integral to video games? Has the industry turned a corner? Or is this simply another case of the video game industry attempting to follow Hollywood lines? Is the strength of video games that the gamer is able to construct their own characterisations and story lines? Are
Braid or
Flower,
Mario Kart or Spore any less of a gaming experience because they lack
Fallout 3 or
GTA IV's story arcs? Opinions in the Forum please.
Source: Google