Law companies are starting to see the games industry as big money. Shaun Foust, a lawyer at Sheppard, Mullin, Richter & Hampton (a company with clients such as Yahoo, Samsung and Guinness) says that games are starting to bring up dollar signs in law firms' eyes.
"For a long time, video games flew under the radar", said Foust, who runs a 20-man practice dedicated to the game industry. "That's no longer the case. The number of consumer class-action lawsuits filed against game companies has gone up pretty dramatically over the last three or four years. The pot [of] money is now big enough for plaintiffs attorneys to become interested."
He pointed to some of the aspects of video games that are unique to entertainment and software law and require a specialist approach. Highlighting MMOs such as
World of Warcraft, Foust said. "Games aren't like software. People who play them feel a deep intimacy with the game. They feel very attached to the virtual items they acquire in the game through hundreds of hours of playing it. That presents some interesting twists in property law."
Suann MacIsaac, one of the heads of a games-dedicated practice at Greenberg Glusker Fields Claman & Machtinger (which has represented Ubisoft, as well as the likes of Tom Cruise and Warren Beatty), pointed to game post-mortems that take place at the end of development. The notes of these critiques can be used in contract disputes. "It's something that's unique to the game industry", MacIsaac said. "Knowledge of how postmortems typically work in the development process can be critical to a case."
On this side of the pond, law firm Davenport Lyons has earned itself a spot of notoriety in its pursuit of games pirates. The firm has attracted criticism of its methods and recently
lost Atari as a client after an
embarrassing false accusation of a middle-aged Scottish couple.
However much you may loathe lawyers, however, it looks like we're set to see more of them.
Source: LA Times