Heavy Rain Screens Fall

Quantic Dream thriller pictured here

Posted by Staff
It's not often SPOnG's crusty outer shell is chiselled open and we're made to feel sadness, but Sony seems to have managed it with these latest screens from Quantic Dream's PS3-exclusive Heavy Rain. We totally mean that in a good way, too!

Take a look at the face to the right - the forlorn expression, the rain spilling across it. Sad! Which just goes to show (assuming the screens are an accurate representation of the game) what a damn fine job Quantic Dream is doing with the graphics on Heavy Rain.

If you're not familiar with the game, Sony describes it thusly - "Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005’s acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforeseen consequences.

"Breaking with traditional game conventions where necessary, the gameplay will be based around story, emotional involvement and the player’s decisions and interactions, rather than high-scores, combat and competition. Intuitive gameplay and controls are also fundamental to the experience – ensuring that the game is mature but accessible, and avoiding alienating players with obscure stats and complex interfaces."

You can catch some of the new screens and art (along with some pics of the game's motion-capture tech in action) below, with the rest over on SPOnG's dedicated Heavy Rain page.
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Comments

Daz 7 Oct 2008 15:09
1/4
If this game is half as good as Fahrenheit was it is going to OWN.
tt_rage 7 Oct 2008 15:43
2/4
I'm more of the opinion that Fahenheit had an interesting and novel concept but was crushed by the weight of its own potential - which was a crying shame.
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config 7 Oct 2008 17:54
3/4
I'm much, much more of the opinion that any game which relies on "interactive cutscenes" (aka MB's "Simon") are s**t, and thusly Fahrenheit was s**t. I'm mildly colour blind and my display at the time (a projector with an ageing lamp) muted shades somewhat, so the hilarious game of Simon in the office almost saw my throw the controller at the cat. And we all know how that can escalate.

The only place for that game mechanic is in rhythm/dexterity games built around it. Settling down to a bit of narrative and finding yourself having to scramble for the controller is not A Good Thing(tm). Missing narrative because you're too focussed on which colour, sorry, button is going to pop-up is a chronic FAIL of gameplay.

I just finished Mercenaries 2 and, along side from the ludicrous friendly fire "reporting home", the game of Simon that I was forced to play EVERY FSCKING TIME I wanted to hijack a vehicle was tedious and incredibly unfun. I almost quit about 2 hours in, but the "blow the s**t out of everything" feature won me over. Yep, I'm that shallow.

Daz 7 Oct 2008 18:21
4/4
normally I say the same but Fahrenheit made it work I didn't miss any of the narrative at all, unlike other games where it seems the only reason they have 'em is cos it's the in thing at the moment.
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