Punisher Getting Unreal in First Exclusive PSN FPS

Gets all merciless

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Punisher Getting Unreal in First Exclusive PSN FPS
Zen Studios has announced that it is working on a brand-spanking new Punisher game, carrying the moniker No Mercy. Zen states that this will be the first ever first person shooter developed exclusively for the PlayStation Network.

To prove that it's serious, the developer has stated that it has licensed the Unreal Engine 3 for the game. It does have a bit of proving to do, too. This will be the studio's first crack at an FPS, having previously worked on the likes of Mushroom Men for the DS and Rocky & Bullwinkle for Xbox Live Arcade.

Zen's managing director, Zsolt Kigyossy, tells us, "We’re calling the game The Punisher: No Mercy because that’s exactly what it is – merciless. For the first time on consoles, you’ll see the Marvel Universe through a first-person perspective in some intense arena-based multiplayer action. Our main focus is to create an awesome online multiplayer experience with the style and grit from the Punisher’s world, complete with characters like Jigsaw, Bushwacker, Barracuda and even Silver Sable (been reading War Journal lately?…)."

(Actually, Mark SPOnG stopped reading War Journal because Punisher comics shouldn't have spandex in them and War Journal has it in spades. Watch it, Zen!)

SPOnG can't help but wonder if Zen is missing the point of having such a license, slightly. For one, it's licensed a hard-ass character who you won't be able to see, since you'll be looking through his eyes. For two, in the emphasised multi-player aspect of the game, presumably only one player will be able to make use of the star attraction. Still, SPOnG will wait and see before we pass judgement.

Source: PlayStation 3 Blog
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Comments

schnide 24 Sep 2008 12:40
1/3
SPOnG can't help but wonder if Zen is missing the point of having such a license, slightly. For one, it's licensed a hard-ass character who you won't be able to see, since you'll be looking through his eyes. For two, in the emphasised multi-player aspect of the game, presumably only one player will be able to make use of the star attraction.


Exactly! I mean, that's what they did with GoldenEye, and who the f**k ever played that!

Naughty SPOnG. Now get back in your box.
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Spinface 24 Sep 2008 14:51
2/3
schnide wrote:
SPOnG can't help but wonder if Zen is missing the point of having such a license, slightly. For one, it's licensed a hard-ass character who you won't be able to see, since you'll be looking through his eyes. For two, in the emphasised multi-player aspect of the game, presumably only one player will be able to make use of the star attraction.


Exactly! I mean, that's what they did with GoldenEye, and who the f**k ever played that!

Naughty SPOnG. Now get back in your box.
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But did anyone play it because they were looking out of Pierce Brosnan's lovely blue eyes?

With The Punisher, all anyone outside the comics faithful recognises him for is the great big skull on his chest - which you won't be able to see for most of the game. I've read pretty much all 62 issues from the recent Punisher MAX run and I reckon I could only name three supporting cast members (one of which is Nick Fury, so he doesn't really count). So, they pay good money for the license, then stop you seeing the only recognisable element of it!

I don't like it in The Box, it smells of feet...
schnide 24 Sep 2008 17:08
3/3
Spinface wrote:
But did anyone play it because they were looking out of Pierce Brosnan's lovely blue eyes?

With The Punisher, all anyone outside the comics faithful recognises him for is the great big skull on his chest - which you won't be able to see for most of the game. I've read pretty much all 62 issues from the recent Punisher MAX run and I reckon I could only name three supporting cast members (one of which is Nick Fury, so he doesn't really count). So, they pay good money for the license, then stop you seeing the only recognisable element of it!

I don't like it in The Box, it smells of feet...


Show me a single person who played GoldenEye to be Brosnan and I'll show you someone who needs to get out a lot more. I would say that when you play a licensed game it's to be what that character represents, and you can get that in a game. For instance, you spent your time stealing documents and shooting out cameras 'as' 007.

The Punisher is pretty strong in terms of what he represents, so as long as the gameplay reflects that then I think it'll be fine. If you really want to add to the illusion, have you see yourself as The Punisher when you look into a mirror in-game, or do the third-person-into-first-person camera sweep at the beginning.

Extract taken from The Many Reasons Why I Should Have Accepted That Place of the Computer Games Course at the University of Abertay, Dundee by Lee Hyde (c2008 schnide publishing)
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