One of the few points of interest in yesterday's rather brain-atrophying Sony E3 keynote was
Resistance: Retribution (a tie-in to the
Resistance series, if you hadn't hit that conclusion already). A PSP title worth getting excited about! SPOnG gave it a mention in our
coverage of the keynote, but now we've got the meat from Sony and the first few screen shots to illustrate that meat!
The game is set shortly after the events of
Resistance: Fall of Man. It picks up the story of former British marine, James Grayson in Western Europe. The poor chap hasn't been having a very good time of it. He's had to kill his own brother in one of the Chimera conversion centres. As any manly star of a shoot-'em-up would, he sets out seeking revenge (you might even want to call it 'retribution'), taking down as many conversion centres as he can.
It turns out all that's to no avail, however, since the Chimera have come up with a new way of turning humans into aliens. Don't worry though! He gets enlisted by the Maguis - the European resistance - and sets about helping Cartwright and Parker (both from the first
Resistance game) with Operation Overstrike.
The game breaks from the first person point of view of the console games, opting instead for a third-person perspective. There's oodles of stuff that does carry over from the console games in the series, however.
You'll see weapons such as the Auger, Carbine, and LAARK all returning alongside new stuff for blowing whatever passes for alien brains out such as the 'one shot, one kill' sniper rifle, the Longbow 1S-1K. You'll also see enemies you recognise such as the Chimera from the console games - including the Titan, Slipskull, Hybrids and Leapers - and new nasties like the Hag and Cloven.
Retribution features an eight-person multi-player option with five modes, which Sony flags as "Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure."
Sony Bend, which is developing the game, is putting its third generation engine to work for the game and we're promised "more enemies on screen, more detailed characters with higher resolution bitmaps and specular highlights, and a memory buffer system that allows for larger and more detailed worlds." Presumably that's "more" than in the studio's last PSP game,
Syphon Filter: Logan's Shadow.
Look at the screens to see what you think. It prompted a few squeals of delight in the SPOnG office last night...