Games Industry Growth to Outdo Other Media

PC gaming to lag behind

Posted by Staff
Games Industry Growth to Outdo Other Media
PricewaterhouseCoopers says that the video games industry will grow by $26.4 billion (£13.4 billion) by 2012, more than nearly all other forms of media.

The company's Global Entertainment and Media Outlook: 2008-2012 report says that the industry will grow from $41.9 billion (£21.25 billion) in sales last year to $68.3 billion (£34.6 billion) in 2012, a compound annual growth of 10.3%. The only media that will trump that are online advertising and access.

The company expects online and wireless games to grow the fastest at 16.9% and 19% respectively. Just behind those categories is in-game advertising, which is expected to grow at an annual compound rate of 16.7% from $1 billion (£507 million) level in 2007 to $2.3 billion (£1.16 billion) in 2012. PwC expects console games to grow a little more sluggishly at 6.9% annually.

"That's phenomenal growth", says PwC partner Stefanie Kane of the games advertising sector.

PC Games weren't given quite such a rosy outlook, however. PWC says that the platform's sales will fall 1.2% a year from $3.8 billion (£1.93 billion) in 2007 to $3.6 billion (£1.83 billion) in 2012.

That's a bit ambiguous though. What SPOnG would like to know is whether that estimate includes the aforementioned online games; and exactly what constitutes an 'online' game. Are downloadable console games included in the online category? Are downloadable single-player games included, or does it just refer to games that involve purely online gameplay? SPOnG presumes it refers to games that are bought online or played through a browser. So, the 'online' growth rate mentioned above may include downloadable console games, but even so the majority is likely to be PC-based.

If that 1.2% decline for PC does include online games, then web-based titles will be buoying up what must be a gargantuan slide in sales for traditional PC titles. If it doesn't... well, it should.

PwC cites increasingly sophisticated mobile phones, growing broadband penetration and the ever-escalating popularity of MMOs as the reasons for the anticipated growth.

Source: Reuters

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