Metal Gear Solid 4's 90-Minute Cut-Scene Craziness

Can it be true?

Posted by Staff
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A report doing the rounds is suggesting that Metal Gear Solid 4 will have cut-scenes approaching the length of a modest movie.

It is being said that MGS4 "has cut-scenes (note the plural) that approach the 90 minutes mark." Insanity, surely!

Looking at the sentence, it can be read in one of two ways. Either the game has several cut scenes that individually approach the 90 minute mark, or several cut scenes add up to close to 90 minutes.

Our first inclination was to believe the latter and assume that the writing was purposefully ambiguous to lead us to the former conclusion. Having 90 minute cut scenes does, after all, seem insane. But... MGS2 had that epic cut scene that trawled on to over half an hour...

PlayStation World reports, "MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc".

Either way, it will reportedly be possible to skip through or pause the cut scenes, meaning that you won't have to sit through them. Unless you want to understand the plot, of course. Should MGS4 actually have cut scenes of 90 minutes, will you sit through them? Let us know in the Forum.

For more on Metal Gear Solid 4, check out SPOnG's dedicated game page.

Source: PSW, via CVG

Comments

deleted 23 May 2008 09:50
1/12
FFS how do i explain that to the Mrs at 7.55pm,

Mrs " can you save that now love, Eastenders is about to start "

Me " yeah sure just let this scene finsish "

9.15pm -

Me " Thank Jebus we have Sky Plus - eh love "

Mrs " ZZZZZZZZZ "

Thats the clean cut version its more likely would result in the Mrs launching my PS3 across the room at 8:01pm.
schnide 23 May 2008 09:56
2/12
There are some people who cite MGS4 as a killer app for the PS3, and those people might end up looking very silly when it comes out.

A quick look around for sales figures between MGS2 and MGS3 suggest that the former sold almost half as many as it's predecessor, and I seem to remember stories about long queues for returning MGS2 at HMV a few days after it's release. Aren't successive sequels that are this high-profile meant to do better?

The third game would have had a much higher installed user base and still didn't sell as many, and I don't know if the PS3 will have any more consoles for it to be played on this time around.

It baffles me that at no point in the creative process, no-one's said to Kojima; "Look mate, you've got a very good stealth game in there which is what people buy your titles for, and not only should people who make 90 minute cutscenes sod off and make a film instead, but the cutscenes you're making are a little bit gash."*

(*paraphrased from Japanese)
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SuperSaiyan4 23 May 2008 10:07
3/12
LMFAO 90mins of cutscenes thats what blu-ray was for then...And let us not forget the 4.6gb install OUCH!
ohms 23 May 2008 10:16
4/12

I love the MGS cutscenes.
For a game where much of it's popularity is it's heavily
story driven experience, you need the odd break in the
gameplay for the narrative to progress. Some is done
during the gameplay sure, half-life does that very well,
but this is MGS, and I wouldn't want my tactical
espionage action any other way. Go Kojimaaa!


ps. can someone lend me their ps3 next month?
ohms 23 May 2008 10:19
5/12

MGS cutscenes have always been using the game engine rather
than pre-rendered ones, as far as I remember, but still, how they
filled a 50GB disc with this game still baffles me...


Bentley 23 May 2008 10:47
6/12
This has got to be total bullshit. Surely. I'm not falling for this nonsense.
Bentley 23 May 2008 10:47
7/12
Edit: Although I stand by my statement, I didn't mean to post it twice. I must be vibrating with rage at the nonsense of this "news".
schnide 23 May 2008 10:52
8/12
ohms wrote:

MGS cutscenes have always been using the game engine rather
than pre-rendered ones, as far as I remember, but still, how they
filled a 50GB disc with this game still baffles me...


I can shed some light on this. The 50GB has been distributed between:

5GB for main character modelling, audio, rendering and animation data..
3GB for background and level data..

..and then the remaining 42GB is a molecule-perfect interactive recreation of Hideo Kojima's sphincter, so that you can truly disappear up his own arse at the end of the game.
deleted 23 May 2008 12:17
9/12
schnide wrote:
ohms wrote:

MGS cutscenes have always been using the game engine rather
than pre-rendered ones, as far as I remember, but still, how they
filled a 50GB disc with this game still baffles me...


I can shed some light on this. The 50GB has been distributed between:

5GB for main character modelling, audio, rendering and animation data..
3GB for background and level data..


freaking sweet!
OptimusP 23 May 2008 14:09
10/12
System-sellers are dead...GTA4 allready has proven that.

the new system-sellers are games with "Wii" in their title somehow...
schnide 23 May 2008 14:12
11/12
OptimusP wrote:
System-sellers are dead...GTA4 allready has proven that.


I don't have concrete figures to argue with (mainly because no-one else seems to either) but I bet you a fair number of PS3's are selling right now because of GTA IV, and faster than the 360.
SuperSaiyan4 23 May 2008 15:57
12/12
I disagree, 360 has a better deal with GTA 4 on play.com for £200 and thats the premium.

Also as long as the 360 is selling well unless the PS3 sells like 10x a week then yeah its going to catch up etc.

At present Wii number 1, Xbox 360 number 2 and PS3 number 3.
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