Star Wars Force Unleashed: Screens Galore

Inside gen on the engines...

Posted by Staff
Star Wars: Force Unleashed from LucasArts... well, it would appear to have everything going for it - and no sign of Binks either. The new screens we have for you below are already tickling the game-buds.

So is the idea of seeing the Digital Molecular Matter (DMM), by Pixelux Entertainment, and NaturalMotion's Euphoria engines a galaxy far, far away - those treats are not yet with us.

While you've seen Euphoria in GTA IV, US magazine Vanity Fair has seen it in Star Wars, and the mag has some pretty exciting things to say:

On the Euphoria engine, "Dropped 100 times, the Euphoria-imbued stormtrooper will react differently 100 times, unless he is dropped in exactly the same way twice.

"When he is placed at the top of a sloping roof, he struggles furiously to gain purchase as he slides down, and actually grabs and hangs on to its edge for a few moments before falling to his inevitable fate. But the real pièce de résistance of the demonstration is when the stormtrooper is placed on an unsteady surface and actually begins to shift his weight and pedal his feet in order to maintain his equilibrium.

"“That’s not animated at all,” says Steve Dykes, the LucasArts senior engineer running the presentation. “That is actually a character trying to maintain his balance, physically simulated.”"

When the Vanity Fair writer saw DMM, he was also more than a little impressed:

"DMM makes it possible to assign the molecular properties of virtually any substance to any virtual object. In other words, doors can be made to splinter like oak, bend like soft steel, or shatter like glass with a remarkable level of realism.

"For this demonstration, Pixelux chief operating officer Vik Sohal called up an on-screen control panel that enabled him to adjust the physical properties of a wall via such geeky-sounding parameters as Young’s Modulus (the measure of a material’s stiffness) and Poisson’s Ratio (a measure of “volume preservation”). First, Sohal made a brick wall.

"Then he began tossing what looked like human-weight versions of green plastic army men into the wall, which didn’t give much upon impact but cracked along the mortar lines. He called up the control panel again and gave the wall the physical properties of thin plastic. This time when the army men hit the wall it caved in and bent like a cheap aboveground swimming pool."

Frank DiGiacomo, the writer in question, then goes all wobbly at the keys, "By the time the demonstration was over, I was left with the unmistakable sense that LucasArts was on the cutting edge of a huge leap forward for the video-game industry..." on the cutting edge of a huge leap? Calm down man!

He does, however, get project leader Haden Blackman to speak about integrating Euphoria, the Havoc engine and DMM:

"...in game-play situations where all three technologies are involved, for example, if the Apprentice picks up a Euphoria-enabled stormtrooper who manages to latch onto a Havok-programmed metal cargo box before he’s lifted into the air and hurled through a DMM plate-glass window, "that’s where it gets exponentially more complicated"

“To take simulations that are based on real-world math and real-world physics and apply those to an unreal world has been very tough,” Blackman says, but often entertaining as well. The first time that a Euphoria-enabled stormtrooper was placed in the game and hit with the Force, “his body stretched like Plastic Man in all directions and literally exploded.""

Enough of that, the core of the game itself sees the player assisting Darth Vader in, "his quest to rid the universe of Jedi, and face decisions that could change the course of their destiny", LucasArts would like us to tell you - so we just did.

Before going to the screens, here are some of the other points of interest:

"Hunt down Jedi masters and all new enemies created just for the game, such as the Force-sensitive Felucians and the junkyard droids of Raxus Prime."

For PS2 and PSP there are five all-new missions not available on next-generation platforms designed to give players added insight into the Secret Apprentice and his dark motives, including an epic battle through the ruined Jedi Temple on Coruscant.

That said, we're also told that the Wii has, "five all-new missions not available on next-generation platforms designed to give players added insight into the Secret Apprentice and his dark motives...".

PSP has three-person multi-player.

Enough of this data... head to the screens at the bottom of this page and may the... [SNIP]

Check out even more screens for PS3 here.
For Wii here.
For 360 here.

See the Vanity Fair feature here.

Comments

SuperSaiyan4 14 May 2008 12:33
1/4
Now THIS is what well this gen is all about.
SuperSaiyan4 14 May 2008 12:35
2/4
Oh and the pics are exactly the same for both PS3 and 360 - I think its from only 1 version as its exactly the same.
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tyrion 14 May 2008 14:16
3/4
SuperSaiyan4 wrote:
Oh and the pics are exactly the same for both PS3 and 360 - I think its from only 1 version as its exactly the same.

LucasArts claim the two versions are indistinguishable.
ohms 14 May 2008 15:38
4/4

what, no PC version? :(



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